[H-GEN] Debian proxy for Unreal Tournament game

Sandra Mansell fakungabubu at internode.on.net
Sun Jan 16 20:44:42 EST 2005

On Mon, Jan 17, 2005 at 08:37:12AM +1000, Byron Ellacott wrote:
> I've hosted games of various sorts from a machine behind a NAT, both 
> when that NAT is Linux and when that NAT is Linux-hidden-in-a-router. 
> You need to forward traffic connecting to the NAT device through to the 
> machine running the service.  Same principle as running a web, ssh or 
> any other kind of service behind a NAT device.

I think our main problem is that we had such trouble locating *all* the
ports that needed to be forwarded. Microsoft puts out KB articles for
games like AoE, but even following their directions on which ports to
forward TCP and UDP it still never worked as it should.

I'm not all that good with tools to work out which ports a game is
*actually* using so I usually just gave up if I couldn't get the thing
running following the instructions.

> The quickest way to do it on a linux host is to run redir(1).  This only 
> works for TCP though, so you'll have to mess around with iptables in 
> some manner I'm not entirely sure of to get it to work for UDP.

redir eh? That's not a tool I've ever heard of, but thanks for the tip.
Might try it out sometime and see if it's easier than making 5 iptables
rules for just one game.

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