[H-GEN] Debian proxy for Unreal Tournament game

David Duffy david at audiovisualdevices.com.au
Sun Jan 16 04:58:36 EST 2005


Sandra Mansell wrote:

>On Sun, Jan 16, 2005 at 04:53:14PM +1000, David Duffy wrote:
>  
>
>>I'd used to have a transparent proxy at home on my Debian box but
>>now that I'm using a proxy server, the kids Unreal Tournament game
>>can no longer connect. I've edited the game's ini file as per the various
>>web sites to specify the proxy server address and port number but it
>>still doesn't connect. There's a reference to the game using UDP ports
>>(7777 seems to be one of them) but I'm not sure how to add that into
>>the firewall rules. Any suggestions please?
>>    
>>
>
>Assuming you're using iptables for NAT, something like this might work:
>
>## Unreal Tournament going to internal box
>
>#$IPTABLES -t nat -A PREROUTING -i $EXTIF -p udp --dport 7777 -j DNAT
>--to 192.168.0.100
>
>Where $EXTIF is the name of your external interface (or in the case of a
>script like mine, it's specified at the top of the script to make
>editing easier). Don't forget to take the # off the front of the line
>and get the entire command on one line (email client wraps it).
>
>That might not be the only port required though, and several
>modifications of your firewall script might be necessary. I've never had
>much luck with getting games working from behind our router box for
>hosting purposes, but I've had quite a bit of success playing on servers
>where the host isn't also behind a firewall.
>

Thanks Sandra, I'll look at my existing script and see where that would 
fit in.
David...




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