[H-GEN] A few quick questions
Andrae Muys
andrae.muys at braintree.com.au
Tue Jun 3 22:01:59 EDT 2003
[ Humbug *General* list - semi-serious discussions about Humbug and ]
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Russell Stuart wrote:
> [ Humbug *General* list - semi-serious discussions about Humbug and ]
> [ Unix-related topics. Posts from non-subscribed addresses will vanish. ]
>
> On Mon, 2003-06-02 at 14:19, Russell Stuart wrote:
>
>>One thing the manual entry doesn't say is that if you set the threshold
>>to 0, whether the mouse is accelerated or not depends only on how fast
>>you move the mouse, not the distance. Move it slowly and it is not
>>accelerated. Move it fast and it is accelerated. I prefer this
>>"dynamic acceleration" to the traditional behaviour.
>>
>>I remember seeing mentioned in a mailing list post by one of the X
>>developers. I have never seen it documented anywhere.
>
>
> Depending on what people are running, I may of mislead you here. If so
> sorry. What I described definitely works on my Red Hat 8.0 box, but it
> may not work for you.
>
> After posting I went looking for the original source I mentioned. It
> drove me nuts when I could not find it. Eventually I found something
> better, which describes exactly what is going on:
>
> http://www.spinics.net/lists/xf-xpert/msg06650.html
>
> In brief, when you set the threshold to 0 with xset the mouse
> acceleration algorithm changes completely - it becomes a polynomial
> based on the raw mouse speed - not linear like the old one. In other
> words it no longer resembles what is described in the xset man page.
> According to the page above the new algorithm is based on research done
> at Apple, and from my own personal experience it is _much_ better than
> the old one.
>
> The kicker is that the post above is dated 2002-Nov-02. You would have
> to running a modern version of XFree86 for it to be available. I am
> running a version of XFree86 compiled on 2002-Nov-08, and I doubt the
> proposal would if made it into the official source tree by so I am
> guessing Red Hat applied the proposed patches manually. Perhaps it made
> it into the standard XFree86 4.3 source.
>
> For what it is worth, in the source I have the new algorithm calculates
> the mouse movement as:
> Assume:
> xset mouse A 0
> Mouse has moved D pixels
> Then the calculated movement is:
> D' = D * D^(A-1) / 2
> Where ^ means "raise to the power of".
> Its a bit more complex in the code, as D is an (x,y) vector.
>
Are you certain? This must be rather impressive code as I am personally
unaware of any way to raise a vector to an arbitary exponent?
Andrae
--
Andrae Muys But can it generate *quantum* Haiku
<andrae.muys at braintree.com.au> error messages, in Latin, where each
Engineer line of the error message is a
Braintree Communications palindrome? -- Mike Vanier on perl
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