[H-GEN] HUMBUG cluster WAS Re: [HUM-TALKS] Talk / Demonstration of MOSIX
Ben Fowler
fowlerb at optushome.com.au
Tue Jan 21 22:06:41 EST 2003
[ Humbug *General* list - semi-serious discussions about Humbug and ]
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Marco Grigull wrote:
> [ Humbug *General* list - semi-serious discussions about Humbug and ]
> [ Unix-related topics. Posts from non-subscribed addresses will vanish. ]
>
> On 21 Jan 2003 13:05:03 -0500
> Jason Parker-Burlingham <jasonp at uq.net.au> wrote:
>
>>The clustering isn't necessarily difficult; the tricky bit is actually
>>having a problem to work on which is parallelizable, and the
>>programming know-how to write a solution---as I recall the Beowulf
>>cluster thingy works by using pvm, but I'm not sure.
>
> We could set up a rendering farm if there are any game programmers or
> animators among us who would be interested in using it....
Or we could have a crack at writing own own demo programs. Things like
image processing or large search problems are ideal. Things like the
Travelling Salesman or ray-tracing come immediately to mind as
interesting demo projects -- we used these as test cases for G2.
For tools, we could use PVM or MPI (take skill to use well), OpenMP
(very new) or High Performance Fortran (arcane and possiblly proprietary).
I however am totally unschooled in what's involved in getting these
libraries set up to actually start farming work units out over the cluster.
How about we look into running a workshop on the topic?
-regards,
Ben.
--
Ben Fowler, email: <ben.fowler at humbug.org.au> pgp/gpg key id: FFDE6AF7
vanity web page: <http://azure.humbug.org.au/~zuul/>
"Perpetual optimism is a force multiplier" -- Colin Powell
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