[H-GEN] Interest in a Linux game
James Deucker
jimd at bremer.qld.edu.au
Tue Jul 14 20:15:01 EDT 1998
Hi guys,
>From seeing this kind of thing before, first on the C-64 and then on 286's,
the biggest problem we always ran into was good graphics, then good music,
and then good sound effects.
>From reading all the messages this morning, I see that we possibly have
volunteer artists and muzo's. This would give us a tremendous start.
Some things to consider:
. Even with the advent of OpenGL, iso [1] click-em-up's are easier to code.
. Platform games are about as easy as it gets, but they've been DTD [2]
. Midi sounds poxy on OPL3... you really need a GUS for this to work.
. MOD's [XM,ST3...] use very little processor to very good effect
. MOD's use very little space for the effect.
. If you really want DumbTerm support, I have only one word for you:
AALIB
. GGI is looking _very_ interesting now: [3]
. PenguinPlay still seems to be a way off. [4]
I suggest we start with a relatively simple game first then extend it or
make a new one. This would basically mean another Warcraft/Starcraft?
I would really like comment on this.
HTH, [5]
James Deucker
[1] Isometric. Look at warcraft, starcraft, any of those.
[2] Done To Death
[3] http://www.ggi-project.org
[4] http://sunsite.auc.dk/penguinplay
[5] Hope That Helps
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