[H-GEN] OpenGL and _the_ game.
Martin Pool
mbp at wistful.humbug.org.au
Tue Aug 4 07:22:44 EDT 1998
On Tue, Jul 14, 1998 at 03:26:23PM +1000, Andrae Muys wrote:
>
> Well inorder that I might actually keep my job when the current term run's
> out, I need to develop some Scientific Visualisation skills.
/me passes a psychadelic-impregnated CACM article to Andre.
(Doh! Don't read this, Rob.) :-)
> So far all I've managed is a simple solar
> system with circular orbits, and lighting
Isn't that one of the standard Mesa demos? ;-)
> (BTW: does anyone know the best
> way to do a starfield?)
I think I have an article somewhere (waves at bookshelves) about
producing a convincing simulation a la $(xlock -mode starfield). I
suppose OpenGL programmers scoff at doing it using random numbers in
2D -- I don't know how you do it in OpenGL without creating all of the
points individually. Particle systems?
Speaking of such things, I think a game based on $(xlock -mode galaxy)
would be cool.
--
Martin Pool
Hack, then; strive against Mighty Problems, have joy in thy
Striving, and let the Crashes fall where they may (maintaining
the while, for the Good of thy Karma, a Rigorous Backup Policy).
-- from "The Loginataka", Eric S. Raymond
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